Game:
Namco Classic Collection, Volume 2
Manufacturer: Namco
Year: 1996
Genre: Depends on
game selected
Players:
Depends on game selected
My
Version is: The board only (Japanese release)
BACKGROUND
In my opinion this is one board which should be
in everyone's collection. Featuring the Namco classics; Rally X, Dig
Dug and the legendary Pac Man, as well as 90's remixes of all
three games, this is one action-packed PCB which, once plugged into your
cabinet, will be there for a long time to come.
As soon as I started getting seriously into arcade collecting, this was
one board which I was trying hunt down. After some searching I eventually
got hold of a Japanese version from Germany, thanks to Tobias Steffens
(Check out his entry on the VAPS
website).

Namco Classic
Collection - Title Screen |
UPDATED
CLASSICS
Not only are the classic versions of
the games faithfully reproduced here, but you'll be pleased to know
that the updated versions of each game are also a joy to play, featuring
re-vamped graphics, music and enhanced gameplay.
TEAMWORK
The original versions of Dig Dug
and Pac Man were great if you were the one playing, but not
so great if you were the friend of the person who was playing. As
both games featured alternating gameplay it meant you had to wait
until the other person lost a life before you could get your hands
on the joystick.
Not anymore. With the updated versions of Dig Dug and Pac
Man (the 90's version of Rally X is one player only) comes two
player simultaneous action
which see's either two Dig Dug's or two Pac Men on screen at once.
This can lead to some interesting gameplay with players either helping
each other out, or alternatively, running on ahead and picking up
all the bonus items and power-ups. |
RALLY-X
(ORIGINAL)
The object of Rally-X is really quite simple; collect all
the flags on each level before you fuel gauge reaches zero to move
on to the next stage.
Obviously, if that was the only thing going-on, then Rally-X
wouldn't be worth even a passing glance. However, hindering your
attempts to collect your beloved flags are the dastardly red cars
who's aim in life is to crush your dinky little racer by ramming
into you at full pelt. Early levels start off with just one or two
cars intent on smashing you to smithereens, but later on the speed
and number of enemies mount up considerably.
Not only do you have the red cars to contend with, but you also
have the dreaded rocks which although just sitting there and doing
very little are a complete pain in the backside as they not only
kill your player on contact, but also don't show up on the scanner.
Ah, the scanner. I almost forgot about that. The scanner is the
vital tool which you can see situated on the bottom right hand side
of the screenshot to your right. This blue box of tricks is your
eyes, and helps you look on the entire level, and not just the few
blocks of city you can see in your main play window. Although the
scanner won't let you see the layout of the maze or reveal where
the rocks are placed, it does enable you to track down flags and
bonuses, vital in your mission to clear that stage. |

Rally X - Original Version
|
From that lot it probably sounds like the cars had everything all their
own way, but you'd be wrong. Fortunately you were equipped with once
piece of super weaponry which was vital if you were being tailed by
a car that you were unable to loose no matter how good your driving
was. This weapon of yours was none other than the smokescreen. A quick
dab of the fire button and a number of nice white plumes of smoke belched
out the back of your racer and into the path of the oncoming enemy,
rendering him helpless for a couple of seconds as you made your getaway
to your next flag and ultimately to the next level.
In the brilliant book, `Arcade
Fever`, (2001) written by John Sellers and published by Running
Press, Rally-X is credited as the first game to feature the now
almost obligatory bonus level. Every couple of levels you're given a
break from the normal escape the cars scenario, and are given a certain
time limit in which to clear that current level of flags before your
fuel runs out and the red cars are released into the maze.
Throughout all this action an annoyingly addictive tune plays in the
background constantly as you play. The tune may sound a little basic
compared to today's Dolby enabled behemoths, but it captures the style
game perfectly, and you'll soon find yourself whilsting along.
While players may initially dismiss Rally-X over the two better
known titles of Pac-Man and Dig Dug, just give it a try
and see what you think. With your first few goes you'll probably have
trouble using the scanner and navigating the maze at the same time.
Stick with it, and with a little practice, you'll be outrunning those
red cars like there's no tomorrow!

Dig Dug - Original Namco Flyer

Dig Dug - Original Version
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DIG
DUG (ORIGINAL)
As with Rally-X, and Pacman, the objective of Dig
Dug was simplicity itself - destroy all the tunnelling critters
to move on to the next stage. Quite why you had to do this was anyone's
guess. Perhaps poor old Dig Dug was a fanatical gardner, intent
on removing the soil and plant damaging vermin from his garden.
On the other hand, maybe his was an evil little bugger out for an
afternoon of `sport`.
Whatever the background story was, it was difficult not to like
Dig Dug. With his bright white vermin-busting suit, and his
triangle tipped pump, he looked the business and was ready for action.
Dig Dug's pump was his main line of defence, but with some well-timed
tunnelling, you could also bring death from above on to those pesky
Pookas and Fygars by dropping a dirty great rock on them. Time it
wrong and you'd either miss your enemy as he dodged out of the way,
or would flatten yourself on the floor of the tunnel.
Unlike Pac Man with it's strange level numbering using items of
fruit and the like, working out what level you were on in Dig Dug's
Word was easy as each level was represented with a flower displayed
at ground level. Every tenth level would present you with one huge
flower to show off to other eager gamers dying for a go.
Designed by Namco, Dig Dug was Atari's first imported coin-op
video game. Not only that, but Dig Dug was also the first
arcade game advertised in US movie theatres. The 142 second commercial,
produced by agency Young and Rubicam and enhanced by the team that
did the special effects for Poltergeist, played like a fake
theatrical trailer. (Source - Arcade
Fever [2001])
|
|
PAC-MAN
(ORIGINAL)
Released
in 1980 by Namco of Japan, Pac-Man must surely be the most
famous video game and video game character of all time. Why? Could
it be that it sold so many units (approximately 99,000 in America
- Souce - Arcade Fever
[2001]) or could it be that the yellow pizza-shaped character
was just so recognisable?
Whatever the reasons. Pac-Man is still as famous today,
twenty-odd years after the game hit arcades worldwide.
If you've never played Pac-Man, then surely two questions
must be asked:
1- Where have you been?!
and
2- What are you doing here?!
The objective of Pac-Man is pure simplicity itself - dash
around the screen collecting all 244 dots. But, at the same time
as performing this simple task, you had to avoid 4 ghosts, all
with different characteristics and behaviours.
A
HELPING HAND
Not long after Pac-Man was released, strategies started
to appear for clearing various screens, and as the Pac-Man
craze grew and grew books were released to help educate gamers
in the art of clearing various levels by teaching them various
`patterns` required to gobble through a maze without ending up
as lunch for the ghosts.
DESIGNER
DOES A RUNNER
Like many of its major hits, Midway licenced Pac-Man from
Namco. A widespread rumour is that the game's designer, Toru Iwatan
bolted from Namco after receiving the equivalent of $3500 in Yen
for his efforts.
This is simply not true. He stayed with the company for years,
designing `Libble Rabble`, before moving in to upper-management
(Source - Arcade Fever
- [2002])
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Pac-Man
- Original Midway Flyer
Pac-Man
- In-game Screen
|
SO
MANY LEVELS BUT A PERFECT SCORE EXISTS!
There
are 255 `proper` levels in Pac-Man which require clearing out
of yellow dots. There is a screen 256, but this is not a true level.
One half of the screen is the standard maze layout (which if you got
this far would probably burnt into your retina) while the other side
is made up of various character graphics and is apparently impossible
to clear.
The game's highest possible score is achieved by eating every dot, all
four ghosts whenever possible and eating all items of fruit. This gives
a perfect score of 3,333,360, and the record is currently held (at the
time of typing, 3rd June 2002) by US game player, Billy Mitchell.
As a number of gamers currently hold this score, the world record is
now measured by how quickly this score can be accomplished.
Rally-X
- Arranged Version
|
RALLY-X
(UPDATED)
The
re-vamped version of Rally-X features the same frantic gameplay
as the original Namco classic, but adds even more features such
as extra special weapons, bridges, various environments (desert,
temples amongst others) and even car teleporters which transport
your racing car to other parts of the maze. Although these can get
you out of a troublesome part of the level quickly, the enemy are
also able to use these as well, so keep your eyes on that scanner.
Those of you familiar with the original will have no trouble picking
up this re-vamped edition of the game and diving straight in. For
those of you not familiar with the original, I would recommend you
start on this version before attempting the eighties edition as
the scanner is a little easier to follow.
One of my favourite parts of this game is when you collect the `attack`
power-up. This enables you to ram the enemy cars for a short while
and at the same time, rack up a nice bonus. |
One
nice update with this 1996 version of Rally-X is the bonus levels.
No longer are you left to wander around a maze while the enemy cars sit
there waiting for your fuel to run out. This time you're plonked in a
maze made entirely out of rocks.
Unlike the rocks during the main stages these ones don't kill you on impact,
but instead they drain your fuel tank like you wouldn't believe! Early
bonus stages are quite simple, but with later stages have some very thin
passageways indeed.
These bonus levels are a great addition to the 1996 version of the game
and really add some variety to the gamplay.
DIG-DUG
(UPDATED)
How
can you update a classic game like the legendary Dig-Dug?
Simple - put in a two player at the same time option, throw in a
mountain of power ups, end of level bosses, numerous environments
and new enemies. Keep the brilliant Namco playability as found in
the original, and now you're talking!
With the two player simultaneous option, not only do you get the
opportunity to work together, but you can also fight each other
for the bonus score as at the end of each level, the player who
does the most damage gets the bonus and is declared the winner of
that stage.
If you're playing the two-player game, you'll have to be careful
where you're pointing that pump of yours. Too close to the other
player and you'll start inflating their ego. Hit the fire button
too many times and your team-mate will unfortunately bite the dust.
Ok, so it's good fun, but it's a sure way to end someone's go very
quickly indeed.
With the updated version of Dig Dug, not only are you equipped
with your trusty air-pump, but if you're extremely lucky you can
also get hold of a powerful rocket launcher which kills enemies
with a single shot. This is especially usefull on some of the more
crowded levels which you'll come across later in the game. |
Dig
Dug - Arranged Version
|
JEWELRY,
JEWELRY
Not only do you get the chance of the rocket launcher, but you can also
pick up boots, which make you run faster, and if you manage to get through
a number of stages without losing a life and collecting the flashing explosive
plungers, you're treated to items of jewelry being dropped by each enemy
you kill. This can rack you up some seriously big scores indeed!
As mentioned further up this page, the updated version of Dig Dug
also introduces some new enemies to the gang who were already out to kill
you in the 1982 original. New enemeies worthy of note are the walking
dynamite sticks, who, with a quick pumping explode, killing anything in
their immediate vicinity, and the pump-equipped aliens who home-in on
the players. Once these have their pumps out, it's a case of hammering
the fire button in an effort to get the air back along the tube and into
the enemy so that they're scattering their bits over a wide area instead
of yourself.
PLAY
THAT FUNKY MUSIC
Think back to the original Dig Dug, and try and recall the game
music. Well, with this 1996 version, all the classic tunes from the original
game are there, but they're all been remixed, and sound great!
Not only that, but remember in the original Dig Dug where the music
would only play if you were walking around the game area? Well, in this
one Namco have made a slight alteration. Now, the music plays continuously
but you only get the background percussion if you move around. Have a
listen and see if you notice it. It's most noticeable on the boss sections.
|

Pac-Man
- Arranged Version
|
PAC-MAN
(UPDATED)
The
original Pac-Man was a solitary affair, where if you were
good at it you could easily spend a good 15 - 20 minutes playing
while your mates stood around bored out of their brains.
With this updated version of the 1980 classic, this is no longer
a problem, as like with the updated version of Dig Dug two
players can play at the same time.
In a two-player game players work together to clear the screen of
pellets, sharing the task as it gets more and more difficult the
further you advance in the game. However, there is still the opportunity
for a bit of competition as at the end of each screen the Pac Man
who has chomped the most pellets and blue ghosts is declared the
winner of that level.
As with the arranged versions of Dig Dug and Rally-X
the designers have added a fair number of new features including
speed up's and even teleporter pads which transfer you to a different
part of the maze.
|
To
make things more interesting still, the ghosts have also undergone something
of an upgrade too. Firstly, there's one ghost who always remains blue.
Eating him has the same affect as when swallowing one of the power pills.
Now, at first you may think that this blue ghost will give you some sort
of advantage over the others. Well, you'd be wrong. The poor old blue
ghost is also a prime target for the other ghosts too. If one of these
makes contact with old blue they combine to make a more powerful ghost.
Depending on which coloured ghost makes contact with blue the abilities
of this new ghost vary from an increase in speed to an ability to jump
to different parts of the maze.
Like the arranged versions of Dig Dug and Rally-X, Pac-Man
arranged has a wonderful sound track which changes depending on the environment
you're currently in. The music fits the action perfectly.
Out of all the arranged versions on this PCB Pac-Man arranged is
my favourite.
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DIP-SWITCH
SETTINGS
There
are just two dip-switches on the PCB. Switch number 1, if set
to "ON" will enter the test mode. Switch number 2, if
set to "ON" will freeze everything displayed on screen
(useful for setting the optimum height and width settings on your
monitor).
When switch number 1 is set to "ON" the test menu will
appear on the monitor. When an item is selected by operating the
1P control level either up or down, the 1P fire button is pushed
on the selected item and a test screen is displayed.
In this section you can alter number of lives, difficulty, test
sounds, and even set the PCB so that it will play either all games
or just one game from seven (if you class there being 3 versions
of Rally-X on the board) available. The options available on the
main selection screen can be seen in the box to the right.
Important! To save your game settings, you MUST switch
the dip-switch back to "OFF" while the game is on. If
you turn the game off, set the dip-switch to "OFF" and
then power back up, no options will be saved.
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(Test
Menu Screen)
SWITCH TEST
SOUND TEST
COIN OPTIONS
GAME OPTIONS
OBJECT TEST
SCROLL TEST
A.D.S
COLOR TEST
CONVERGENCE TEST
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A FEW ITEMS OF INTEREST
Like
Namco Classic Collection 1, Collection 2 also runs on Namco System 11
hardware. This is based on Sony Playstation technology.
On both boards there are only two seated ROMs. Placing Namco Classic
Collection 1 ROMs on a Namco Classic Collection 2 board does
not work. Also, putting the Collection 2 ROMs on a Collection 1 board
set will also not work. (This has been tried at The UK Bazmeet
back in November 2000, and being present during the test, can confirm
this).
At the UK Bazmeet in November 2000 I was kindly given a bootleg Namco
Classic Collection 2 marquee by Bazfish. It really is a bizarre piece
of workmanship. Give it a quick glance and you'd think it was the real
macoy as it's been put together so nicely. However, give it a double-take
and you'll be stood there having a chuckle.
Forget Pac-Man, Dig Dug and Rally-X, this marquee
advertises Pac'Man, Rally.X, and my personal favourite
(for sheer crapness!) DigBug. Why the heck the bootleggers did
this when the quality of the marquee was so high I just don't know!
At the time of typing Namco Classic Collection 2 (and 1 for that
matter!) has yet to have its ROMs dumped and be made playable in Mame.
So, if you're yearning to play these titles, the arcade PCB is possibly
your only option. Although I have heard that this is also available
on Jap import for the PS1. Can anyone confirm this?
Pac-Man arranged can also be found on the Gameboy Advance cartridge
of `Pac Man Collection`. Please bear in mind though that the
ghost attack patterns are different from the arcade version, and the
music is severely cut. It also has a truly hideous version of the original
Pac Man on there too.
The information and contents of this site are copyright Robert Hazelby
E-mail: robert@spamnomorejabba.demon.co.uk
(remove `spamnomore` from above address to email me)
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