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Game:
Combat School (bootleg)
Manufacturer: Konami
(original), Unknown (bootleg)
Year: 1987
Genre: Button Bashing
Players:
2 players (simultaneously)
My Version is: The
board only (Unknown territory)
Screen Position:
Horizontal
Chin-up!
Chest Out!
You
have enlisted with the elite marine corps - the U.S.A's finest.
A barrage of tough, gruelling, physically demanding events face
you if you are to become a crack trooper.
Your objective is to graduate, but your mettle will be severely
tested as the toughest course of training events are presented to
you.
It may not end there! If you do graduate, there's a good chance
you will be sent on a crucial mission - one that will examine your
physical capabilities to the full!
To graduate is your ambition, but will you even survive?
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Combat
School - Title Screen
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Controls
For Different Events
Assault
Course
Waggle joystick left and right to build-up and maintain
speed. Press FIRE to jump over walls and onto the horizontal ladder:
continue waggling.
Fire Range One
Use up, down, left, right to control your cursor and FIRE to fire your
weapon.
Iron Man Race
Waggle joystick up and down to build-up and maintain speed, move joystick
left and right to move left and right. Press FIRE to jump over any obstacles.
Fire Range Two
Move left and right to move your man in the appropriate direction and
press fire to fire your weapon.
Arm Wrestling
Waggle left and right to build-up and maintain maximum power.
Firing Range Three
Move left and right to move your cursor in the appropriate direction
and press fire to fire your weapon.
Combat With Instructor
Without fire button
pressed:
- Up left = Kick up
- Left = Walk left
- Down left = Mid Kick
- Down = Duck
- Down right = Kick
- Right = Walk right
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With fire button pressed:
- Up = Jump
- Up left - Punch up
- Down left = Punch down
- Down = Jump kick
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Combat
School - Level 1
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Game
Play
There
are seven taxing events which will cal upon every skill you can
muster. To be the supreme fighting machine and graduate from the
Combat School you must ensure that all events are completed in the
specified time.
ASSUALT COURSE
The first gruelling test guaranteed to tax you muscles to the full!
By waggling the joystick, you must build-up and maintain your running
speed whilst jumping over the numerous fences. Towards the end of
this event you will be confronted with a horizontal ladder; jump
onto this ladder and waggle as fast as possible to complete this
course. You are against the clock and thus have a limited time to
complete it, however, if you managed a good time you will be awarded
with a bonus. This bonus will be added on to the time allowed for
the next event.
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FIRING
RANGE ONE
Various targets appear at random throughout this event and you must
move your cursor and shoot as many as possible within the allotted
time. You have a minimum number of targets to hit and again, if
you exceed this quota you may be allotted a time bonus as above,
IRON MAN RACE
Possibly one of the most gruelling events that Combat School has
to offer. You must build-up and maintain your maximum running speed
whilst avoiding the various obstacles such as rocks and mines as
you try and negotiate this hazardous terrain. Jumping is permitted,
but be careful you don't land on anything that could make you trip
and lose valuable time. Having negotiated the land, you will then
be confronted with a fast moving river which you must swim across,
find a canoe and paddle like crazy to the opposite bank whilst avoiding
the treacherous logs which float across your path. Upon reaching
the opposite bank you must sprint to the finishing line before the
time is up. As before, a time bonus is invoked if you complete the
course ahead of schedule. |
Combat
School - Level 2
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Combat
School - Level 3
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FIRING
RANGE TWO
In contrast to the fixed gun emplacements you had in the first firing
range, this event presents you with a chance to practice your skills
with a hand-held machine gun. Robot tanks will descend at random
from the top of the screen and you must knock-out as many as possible
in the alloted time. As before, there is a minimum quota of tanks
to hit and the usual time bonus if you shoot more than the allocated
number.
ARM WRESTLING
This calls upon your full "joystick waggling" powers as
you try and build-up and maintain maximum power to defeat your opponent.
In the one player game you will be pitted against the CPU, whilst
in the two player game you will be competing one on one. This event
is purely for a time bonus and you will not be drummed out of the
School if you fail. |
FIRING
RANGE THREE
This is similar in control to the first firing range, but you must
avoid shooting any of the red targets. If you do inadvertantly hit
one of these then your cursor will freeze until the next batch of
targets appear, thus preventing you from shooting any of the true
targets. This is the hardest firing range of all and you will be
called upon to use all your firing prowess that you have learned
in the previous rounds. Time is short so shoot wisely and carefully!
The usual time bonus situation applies.
COMBAT WITH INSTRUCTOR
The most difficult event of all. Here you are one on one against
your instructor and must use all your martial arts and combat skills
to defeat him. You can only incur a maximum number of hits within
the time given (as can your instructor). The onject is to subdue
your opponent within the given time or you will not graduate! Using
a combination of movement left and right, you can also jump up and
kick or punch. Much practice is required to perfect your tecnique
and don't forget - your instructor has more experience than you! |
Combat
School - Level 4
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CHIN-UPS
If you fail to qualify in the first six events by a very narrow margin,
you will be given a second chance to continue. This will take the form
of a number of chin-ups that need to be performed in a specific time.
This is a "joystick waggler" and you must build-up and maintain
power for as long as possible to complete the necessary number; only
if you do complete the required amount can you move on to the next event.
If you fail in any f the above events you will be drummed out of the
Combat School and will have to start from scratch.
THE MISSION
If you eventually graduate, you will be sent on a top secret mission
to rescue a hostage in the American Embassy. This mission will call
upon all the powers you have learned in training. The actual execution
of the mission, however, is classified and very few details are available.
All that is known is that your assailants will be heavily armed and
must be both avoided and subdued before they have time to use their
weaponry. Good luck and don't be a chicken!
Status
and Scoring
Points
are scored within the different stages depending on how efficiently
you complete that event. On timed events, if you complete before the
time runs out you may be awarded a time bonus, to be carried forward
to the next level. Similarly, on the shooting events, if you manage
to achieve the set number of hits in the specified time and continue
hitting your targets before the time is up, you will be again be awarded
a time bonus depending on the number of extra hits you have accumulated.
The points work on an accumulative basis and if you graduate, the total
points earned will have an effect on the ranking you achieve. There
is no rank awarded if you fail to graduate from the Combat School, but
if a high score is earned, it will be displayed.
Hints
and Tips
-
Learn to pace yourself - if your power level shows you operating
on full speed then it is pointless to exert more effort as this will
make no difference to your performance.
- Try and collect as much time bonus as possible in the various stages
as this will have an accumulative effect on successive events.
- There are many stratagies for combat with the instructor, but one
of the most effective is to jump towards him, strike him quickly, and
jump back again, out of range.
- You do not have to be the victor in the arm wrestling contest to continue
in Combat School - this is only a bonus event which will enable you
to pick up a time bonus for the third firing range, however this is
very useful.
- If you do manage to progress to the mission stage bear in mind this
is not against the clock and it may be prudent to wait in various areas
for the right moment to strike.
The information and contents of this site are copyright Robert Hazelby
E-mail: robert@spamnomorejabba.demon.co.uk
(remove `spamnomore` from above address to email me)
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