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Game:
Wardner
Manufacturer: Taito
Year: 1987
Genre: Platform
Players:
2 players (alternating)
My
Version is: The board only and marquee only (UK release)
Screen
Position: Horizontal

Introduction
The
little town of Niknik has stood serene on the edge of the great forest
of Sylvaland for eons. The villagers are merrily innocent. Unfortunately,
one spring day the sky brings something other than sunshine; they bring
Wardner whose evil plan is to control all of Sylvalan and then the world.
His plan is based in a twisted incentive program. He has invested his
henchmen with the power to turn all humans into crystals. So long as
they give the town over to Wardner and defend his name, they keep the
crystals. When they have exhausted a town, they move on. Now Wardner
is sweeping into town like a cold wind out of Hades.
Into the middle of his plans walk Dover and Mia, honeymooning in Niknik.
Since they are enchanted by the town and nature, there's no better place
for them to take a romantic stroll than in the forest. They become so
enamoured of the checkerboard sunshine and the foilage that they lose
their way.
One of Warnder's wards, Terragon, notices Mia and follows them until
he is close enough to hear what they are saying. "I think we're
lost, Dover", she says. While Dover tries to calm her, Terragon
leaps out, turns Mia into a crystal, and flees.
Now you are Dover, giving chase through Wardner's weird wood and into
his complex of challenging stages. Heart-squeezing action and head-splitting
suspense follow as you chase after Mia and battle Wardner and his creatures.
So,
player, beware!
And remember to store
you money wisely so that
you can buy protective
devices and weapons
from a kindly merchant at
the end of each level.
Do you dare battle Wardner?

Your
Magic
Your weapon
is your magic. With your magic you are able to throw fire-balls from
your finger tips. At the end of each stage you will be able to purchase
items to increase your magic. There are four types of magic available.
These are;
ORIGINAL
MAGIC ------ Projects outwards and down.
MAGIC OF THE STARS -- Projects across the screen, moving up and down.
MAGIC OF THE MOON --- Projects across the screen, moving in a loop.
MAGIC OF THE SUN ---- Projects across the screen, firing rapidly.
Shops and Items
At the end
of each stage are shops that offer items to help you on your journey.
Collect as much gold as you can during each stage so that you can stock
up for the next.
MAGICAL
CAPE ----- Will save your life once.
NEEDLE & THREAD -- Mends the cape once, but is useless without
it.
MAGICAL CLOCK ---- Will give you an extra 30 seconds.
MAGICAL
FLUTE ---- Will only appear after shooting certain enemies.
HIGHJUMP SHOES --- Will only appear after shooting certain enemies.
NB:
When the Magical Flute is used, a friendly eagle will appear
to give you a lift. For the Highjump shoes, as soon as you pick
the item up it is activated, meaning that the next jump you perform
after collecting it will be really high. Once you have performed this
single jump, the power is gone.
Wardner's
Wards
STAGE 1: THE FOREST
This is the beginning of your quest to save Mia in the dark and
creepy Wardner's forest. Watch out for the deadly swamp - there is no
escaping even with the magical cape.
A few screens in from the start you should be able to spot the cape.
It can be quite tricky to obtain at first due to the gun emplacements.
With a bit of practice you'll be able to get hold of the cape, giving
you at least one chance to get hit without being killed. If you can
survive to the end of the level with the cape, you'll be able to protect
it by purchasing a needle and thread from the shop.
STAGE 2: WARDNER'S MANSION
Now you are entering Wardner's mansion of deadly tricks and treats.
With several gadgets he is convinced that nobody will get through. So,
take your time and learn the patterns of the spinning blades. Most importantly,
advance carefully!
As with stage 1 there is a cape up for grabs on the drop just before
the guardian. If you can, try and pick up the fairy statue as well.
If collected, a fairy will appear destroying enemies with a simple touch.
STAGE 3: DEEP INTO WARDNER'S FOREST
Deep into Wardner's forest, there is no looking back. Volcanoes,
the ocean of fire, and flying skeletons are your enemies. Brace yourself
for heavy combat in this stage. Shoot the gigantic bees for special
items to help you get through. If you manage to collect the shoes DO
NOT JUMP until you come to a small temple area with items on the top.
Once there, use your one and only super jump to get on top.
STAGE 4: WARDNER'S CASTLE OF MAZE
This stage is Wardner's castle of maze. There is a friendly old
lady that may be able to show you a short cut. This level is very tough
indeed! Be careful not to climb the very long ladders as rocks will
be thrown down from the top of them. You will also need to watch out
for areas with disappearing floors, and statues that take LOTS of hits!
STAGE 5: WARDNER'S TOWER
Inside a huge tower, Wardner has prepared more traps for you to
get through. And that's not all. He has also kept his most powerful
wards in this tower to make sure you are stopped.
STAGE 6: UNDERGROUND
You are underground. This area leads to the Wardner. Here, there
are no traps - only the best of Wardner's creatures. You finally made
it to Wardner. He may appear as just a regular man, but don't be fooled!!

Hints
and Tips
Learn
the pattens of the enemies and traps and be patient when progressing
through each level.
At the first store, purchase the magic of the stars. If you have the
cape, buy the needle and thread too.
At the second store, purchase the magic of the sun or moon.
At the last store, purchase everything you can. The magic of the moon
will be the best to fight in the final stage.
Along the way you may be lucky and meet a fairy. This fairy will follow
you wherever you go and will destroy the enemy with a simple touch.
Dip
Switch Settings
Please
note that the below settings are the ones I was provided with on a
very dusy and poorly typed-out piece of paper. If any of the settings
or details are incorrect, please contact me so that I can rectify
the problem.
SWITCH BANK 1
-------------
1 - OFF = COCKTAIL, ON = UPRIGHT
2 - SCREEN INVERSION
3 - GAME = OFF, TEST MODE = ON
4 - SOUND IN ATTRACT MODE
-- 1 Coin 1 Play - 2 Coin 1 Play - 3 Coin 1 Play - 2 Coin 3 Play
5 -- OFF ------------ ON ------------- OFF ------------ ON -----
6 -- OFF ------------ OFF ------------ ON ------------- ON -----
7 COIN SWITCH TWO --- SAME AS ABOVE
8 COIN SWITCH TWO --- SAME AS ABOVE
SWITCH BANK 2
-------------
------------ Normal --------- to ----------- Difficult ---------
1 -------- OFF --------- ON --------- OFF ---------- ON --------
2 -------- OFF --------- OFF -------- ON ----------- ON --------
30000 & every 30000 - 50000 & every 50000 - 30000 only - 50000
only
3 -------- OFF --------- ON --------- OFF ---------- ON --------
4 -------- OFF --------- OFF -------- ON ----------- ON --------
Number of Lives ---- 3 ---- 4 ---- 5 ---- 1
5 ----------------- OFF -- ON --- OFF -- ON
6 ----------------- OFF -- OFF -- ON --- ON
7 TEST MODE
8 TEST MODE
Known
Problems
Taito's
Wardner seems to have either been badly made, or poor quality parts
were used during the production stage, as many boards seem to have developed
severe sprite problems. I know of three Wardner boards and out of the
three, the only one that works is the one in my collection. If anyone
can provide me with further details on the problem, I will be happy
to print them here so that they are available to collectors hoping to
cure the problem.
Home
Versions
As
far as I am aware, the only home version of Wardner was available for
the Sega Genesis and was published by Mentrix back in 1991. Although
not arcade perfect, it is a good conversion with both the graphics and
music being very similar. Strangely, there is no mention of Taito on
the box, instruction booklet or in the game.
The information and contents of this site are copyright Robert Hazelby
E-mail: robert@spamnomorejabba.demon.co.uk
(remove `spamnomore` from above address to email me)
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